<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\07518703586\46blogName\75Video+Game+Marketing\46publishMode\75PUBLISH_MODE_BLOGSPOT\46navbarType\75BLUE\46layoutType\75CLASSIC\46searchRoot\75http://vgsmart.blogspot.com/search\46blogLocale\75en_US\46v\0752\46homepageUrl\75http://vgsmart.blogspot.com/\46vt\0751313292277018552030', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>

Video Game Marketing

Indie Game Marketing from the author of the Game Marketing book, The Indie Developer's Guide to Selling Games. Video Game Marketing made simple... or at least as simple as I can make it.

My Photo
Name:
Location: Philomath, Oregon, United States

As you can see on the left: I am a professional juggler. The rest you can learn from this Blog.

Monday, February 26, 2007

GameDev Article on Portals

I finally wrote an update to this blog! AND... I wrote another article for GameDev! First in a long time.

The subject is what portals want - or more accurately what we want at ArcadeTown. We only assume other portals think on the same lines, but obviously can't speak for them.

Enjoy it :)

http://www.gamedev.net/reference/business/features/arcadetown/

1 Comments:

Blogger Hanford said...

Good article. However, I have some questions/clarifications:

1. Connection to a third party site. You don't mention whether or not "silent" connections are allowed -- having high-scores displayed in the game, but being posted and fetched silently through a server. Do you frown on slient connections?

2. Branding. Could you explain more about what a branding no-no is? For example, can I place my company's logo throughout levels, or on in-world billboards? Can I recommend other games that I've made? Can I have an "about" page? I'd love to hear your thoughts on these.

3. The name. What's an example of a bad name? Should I avoid made-up words, or are made-up words (like Aveyond, for example) okay?

4. Online web versions -- do these always require a companion download version, or can you sell an extended version that is still web-based?

Sorry to ask so many questions, but you opened a pandora's box by posting thatr article! Keep it coming.

Hanford
http://www.monolux.com

4:41 AM  

Post a Comment

<< Home